It has a good sense of difficulty and nailing everything was satisfying. Overall, I had a really surprisingly fun time with ATOMIK: RunGunJumpGun. A dumb smirk was plastered on my face while reading these lines. Between the levels, weird space creatures berate your intergalactic journey and tell how you don’t have what it takes. The pulsing techno soundtrack only adds to it with pumping beats and energy. What sells it for me is the moody atmosphere of the levels themselves, giving it a true alien feeling. The vibrant colors instantly blew me away, though it might a bit too crazy for some. What I adored the most of ATOMIK: RunGunJumpGun is the weird, trippy style. The game sadly took only a couple of hours to fully complete, after which nothing is left to do. Finding them unlock additional worlds, so I found myself restarting levels several times until I nailed them. The true challenge is collecting atomiks spread across the levels. Your character can also take two hits before being sent back. Even though levels are short, they are filled with generous checkpoints. It was such a thrill to experience.ĪTOMIK: RunGunJumpGun is, however, not completely cruel. The tempo never slows down, so staying focused is such a big factor here. One or two missteps, and your hero might be squeezed by the wall. The equipped gun can shoot forward or downward, which is necessary to keep your character moving in between the top and bottom. Personally, I would've liked the default setting to have been ZL and ZR, but this can be easily changed in the options menu.Įven when customizing the buttons to your liking, the reaction time is short. The L- and R-buttons fly and shoot, which takes some getting used to. ATOMIK: RunGunJumpGun is an unrelenting runner that requires many moves in quick succession. A remarkably weird visual style, constant action, and easy-to-learn controls is all that I needed to know to jump in.ĭon't expect an easy walk in the park with this one. From the outset, it seemed that ATOMIK: RunGunJumpGun was tailored to my interests. Experiences like Super Mario Run, Bike Rider DX, Super One More Jump, and the BIT.TRIP RUNNER games give me a simple sense of joy. Wheter level-based or endless, nothing gives me that one-more-go vibe more than that genre. Hang with me for long and you might find oiut that I have an obsession for runner games.
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Make sure you always recycle all your old electrical goods and batteries. All WEEE and waste batteries must be recycled and should not be placed in any of your household wheelie bins. Each local authority must also accept household WEEE and small batteries free of charge at its recycling facilities. You are not obliged to make any purchase when returning old batteries. Waste batteries including rechargeable batteries are taken back free of charge. Waste Electrical and Electronic Equipment (WEEE) is taken back free of charge on a one-for-one, like-for-like basis. You can return your old product to MyDIY. How do I return my old product to be recycled? WEEE Recycling Producer Registration Number:12889 Drill Bits - Glass, Tile, Core & Diamond.Countersinks, Plug Cutters & Screw Diggers.Security Cameras, Lighting & Door Entry.Multi-Tool, Biscuit Jointer & Planer Accessories.Cable Reels, Site Lights & Transformers.Screwdrivers, Impact Drivers & Wrenches.Nailers & Staple Guns (Cordless, Gas,Pneumatic).Cordless Screwdrivers, Impact Drivers & Wrenches.Cordless Angle Grinders & Metalworking Tools.Batteries & Chargers for Cordless Tools.Angle Grinders, Wall Chasers & Metalworking Tools. Powell Golden Dragon Flying Dragon is a high-quality complete skateboard at a cheap price. Surely you will never quit once you learn how to ride a skateboard. An entry-level board is all you need to learn to balance and perform tricks. Note : Don’t buy parts separately and assemble yourself, pick a complete starter skateboard that is cheap. Read about types of skateboards for beginners. So, whether you are looking for a smooth ride, maximum stability, or easy maneuverability, sit back, relax, and let me educate you on choosing the right board to start riding. Trust me, these boards are so user-friendly, you’ll be feeling like a pro in no time. And if you are a new skater and have started your journey to becoming a skateboarding hero, you are probably finding it difficult to choose the right skateboard as a new rider.Īs someone who started from zero and went on to become a skateboarding legend (well, in my own mind at least), I know a thing or two about finding the perfect board for beginners. That’s why I’ve done the hard work for you and tested out the best skateboards for beginners in 2023, with a focus on boards that are easy to ride, maneuver, and control. This is only made more obvious with Tony Hawk’s Pro Skater 1+2 releasing just last year prior, reminding us all of just how magical these games were and can be.Skateboarding has evolved from a cool sport to a great means of transport, and now it is a part of the Olympic games. As easy as SkateBIRD is to pick up and play for ten minutes, it is even easier to put it back down. There just wasn’t anything left in their tank to make the rest of the game as interesting. It feels as if Glass Bottom Games spent all their energy high fiving each other over the idea of putting tiny birds on tiny boards and making real world environments into skate parks. It isn’t that SkateBIRD is bad, there is just nothing there to make any part of it more than ok. Controlling the camera was harder than controlling the board, most times. Last but not least, there is a camera system that seems to have a deep desire to fight you every step of the game. Although the soundtrack can get meaty, if you really want to hunt for all the tapes, it is rarely anything more than background white noise on a handheld. Hitting a stall almost jarringly ignores physics with how it sticks. Board tricks feel so small that an ollie looks identical to a kickflip. The trouble is when you are looking for that last one or two but you keep seeing the same few you have already completed the missions for. Sometimes requiring you to aimlessly skate around a room until you happen to notice a bird standing idly by. Once the cute whimsy of tiny birds riding Tech-Decks through multiple makeshift parks made up of bedroom and office items wears off, and it quickly does, there isn’t much of a skate game underneath.įinding your previously mentioned feathered friends to hand you a mission can be a chore in itself. Unfortunately, the levels aren’t really all that fun. Enjoying the level, rather than just going after missions, is key to any skateboard game. That, over and over again, is the root of SkateBIRD. While free styling around levels, you also grab cosmetic items and sound tracks to add to your mix tapes, making your bird as unique as you want it to be. Completing tricks and missions check them off your checklist, allowing you to access new parks. There is also a rotating compass below your avatar, showing you the way to the next closest goal, to make it that much easier. For the most part, all the missions are fairly simple and nearby so there shouldn’t be too much issue completing most. Once found, pressing the L button accepts the mission, giving you a time limit to perform one, or multiple, tricks or achievements. You will learn how to traverse the area, perform basic tricks, combine them, and how to take on missions.įinding another bird and skating up close to them, you can view missions they offer. This area gets you acquainted with the movement mechanics and gameplay in SkateBIRD. As the name implies, it is a makeshift skate park set up in your “big friend’s” bedroom, complete with discarded laundry and cardboard cups and empty pizza boxes. After scrolling through a number of species and design choices, you are launched into your first room, Humble Bedginings. The game opens with you choosing your bird type and wardrobe. If this is also you and you want the opinion of someone in this mind set, gnarly. I can’t claim to be as enamored with the franchise as others so I won’t pretend to. They are the ones who started skating and listening to ska and punk because of the series. There is a love there that can not be replicated. I just know Tony Hawk people are DIE-HARD TONY HAWK people. I say this not to mean that I didn’t enjoy them, I did. Full disclosure: I have never been a Tony Hawk’s Pro Skater guy. You can also choose from various camera angles (behind, street level, hood, interior, etc.) while you race and for review after the race. I found this works best when playing the game on an iPad with an MFi controller, giving me the option to tweak the controls as well as any powerful, portable game console or PC might allow. Never before have I seen this many accessible parameter that players can tweak to perfection. In addition to the extensive game mode selections, Feral have also provided a myriad of on-screen customization options. iPhone 8 / 8 Plus iPhone X iPhone XS / XS Max iPhone XR iPhone 11 iPhone 11. Summary: Its all about the teams, the rivals & the race in an intense world of professional motorsport. Feral is offering the real deal for a one-time, fair price. CONSOLE-QUALITY RACING GRID Autosport looks and feels exceptional. Generally favorable reviews based on 11 Ratings. This is no mobile micro-transaction monetization grab. Feral Interactive released today the first patch to its iOS port for the GRID Autosport racing game to fix some gameplay issues for Apple's 10th anniversary iPhone, the iPhone X. GRID Autosport scales difficulty and complexity beautifully, allowing gamers who are already comfortable with the original Codemaster PC or console version to jump right in and rank up victories. there is custom cup or gp however its called you can set up any kind of event possible really, and there is career and, racenet challanges which are online but u do the laps offline. After entering your name and racing options (including control type such as tilt, on-screen, or MFi controller), be prepared to be amazed by the fast and flashy imagery leaping from your iPad or iPhone. How much does fingerprinting cost? $10 for the first card and $5 for each additional card that is printed.However, this will add 5-10 minutes to your appointment (to fill out the top of the card). The FBI recommends that red or purple ink not be used for. This service may be available at your local police department. The technician will scan and submit your fingerprints via a LiveScan device or print you an FBI approved fingerprint card. Do I need to bring my own fingerprint cards? No, we will provide FD-258 fingerprint cards if needed. If possible, have your fingerprints taken by a fingerprinting technician.Note: The LPD fingerprint system uses the FD 258 card on a LiveScan machine. Please fill out the top of the card before your appointment. The Lacey Police Department (LPD) provides fingerprinting services to Lacey. Not all employers are considered Authorized Recipients and written approval and permission from the FBI is required.
If the end justifies the means-and the end involves every race that isn't you being purged from the galaxy-nothing is ever really beyond the pale, is it? The enslavement and bombardment of civilian populations, consequently, are perfectly tenable according to StarDrive 2's rules of engagement (albeit partially lampshaded by the cartoonish aliens and abstractions of the game's model). Combined with a capricious AI and the utilitarian feel of the diplomacy system at large, the meter mostly just contributes to StarDrive 2's gravitational pull towards war. There's also a limiting "tolerance" meter that hints at a xenophobic civilian population weighing the deal behind the scenes. That, in turn, plays out via a now-overly familiar interface, wherein resources and policies are given a unifying currency and exchanged between two empires at something resembling a fair rate. Researching one cordons off the other two, so the best way to snag them is through trade. Technological advancements are divided into mutually exclusive sets of three and are often differentiated by whether they provide an immediate benefit or one that scales better over a longer period of time. These enemies can be held off for a time via diplomacy. Opposing empires take their borders to your doorstep if you're not quick. The best ones go quick-opposing empires in StarDrive 2 gobble up territory, and they're not shy about claim jumping either. Exploratory fleets can be sent across the universe with a click, revealing new planets of varying hospitality to colonize. But whether you listen to the introductions or not, it behooves you to immediately start spreading out across the star map from whatever randomized homeworld you've been deposited on. "Peerless Starfighters" might sound like a must-have bonus, but can you stomach the "Repulsive" or "Corrupt" negative trait you'll have to equip to zero out the ledgers? And then there are the races themselves: an eclectic bunch that includes Cthulhu-likes, an ursine shogunate, and a narcissistic collection of pods that speak through the hijacked brains of alien owls.Īs if to further signal that you're not supposed to take the ensuing intragalactic war too seriously, there's a color commentary robot that periodically interjects to introduce the competing races in a segment called-wait for it-"racial profiling." And as if to signal that this is a terrible idea for a feature, there's also an option to turn it off. The system, like many others in the game, is cribbed directly from Master of Orion, but it remains rousing and balanced. StarDrive 2 offers the selection of a space-faring race-always a good time, unless you pick Human-and, if you want, a complete overhauling of its prepackaged traits. Planets are key to out-producing the enemy, but they can be arduous to develop and defend.īut 4X games always begin full of promise, at least. And yet, when it's time to take stock, StarDrive 2 finds itself firmly in the middle. And if the same goes for the crowded, largely homogenous genre they belong to, where does that leave an entry like StarDrive 2? For the most part, the game seems to be a proper execution of its developer's vision it's worked its way up its chosen tech trees, so to speak, arriving as a sci-fi empire builder in the grand tradition. They're "games" in the same way that the game of thrones is a game: you win or you die, and the middle ground is really just another burial tract. The thing is, 4X games don't have much patience for an also-ran. It's only when I come out of my daze a few scaled eras later that I often find myself long surpassed by opposing empires, the graphs telling a story of steady mediocrity since, oh, sometime in the Middle Ages when production took a brief turn towards the slightly sub-optimal. Mistakes amount to small hang-ups in the otherwise effortless forward momentum of upgrades and technological developments, lost in the spaces between ascending data points on one of the genre's ubiquitous end-of-game line graphs. When that contented sort of complacency sets in, I'm more easily coaxed into "just one more turn." These empire-building games make it easier still because they tend to defer the consequences of poor moves. A good 4X strategy game is a bit like a slow-burning fire-something to be stoked every now and again with a click of the mouse and watched through half-lidded eyes into the late hours. Plus, find tips on how to use these nutritional powerhouses. The lightbulb-shaped fruits grow to about 2 pounds each and store well for a long time.īrowse pictures of squash and get to know 19 more squash varieties - both winter and summer. CategorySummer Squash baked farro with summer vegetables zucchini quesadillas grilled zucchini ribbons with pesto and white beans fried rice with zucchini. This yellow squash casserole is easy, cheesy, and a crowd pleaser With a few ingredients and 30 minutes, you can bake this delicious dish. It's small enough to use for individual servings. 'Little Dipper' squash, pictured, is a butternut winter squash popular for its nutty, sweet flavor. Winter squash can even be used to add seasonal color to your fall table setting. Squash are technically fruits but are usually prepared in savory dishes like a. That means you can enjoy the flavor of winter squash well into winter without having to preserve them. Yellow squash is a type of summer squash like zucchini. Winter squash however, have hard, thick rinds that make them easy to store for long periods of time in cool, dry conditions. Summer squash, which includes zucchini, are best harvested when immature and don't store well. The lightbulb-shaped fruits grow to about 2 pounds each and store well for a long time. Mix in the sour cream to cool it down a little. Remove from heat and let stand in a colander for a few minutes to drain any excess liquid. Cover, reduce heat, and steam until very soft, stirring often. The many varieties of squash are separated into two basic groups - summer and winter. Winter squash can even be used to add seasonal color to your fall table setting. If you are using fresh onion and pepper add it with the squash. You can even add squash blossoms to the menu. Check out these recipes that incorporate several squash varieties into tasty dishes. Make a crunchy topping: The secret to the perfect crunchy topping is adding melted butter to the breadcrumbs before putting them on the casserole.Squash is a staple of summer home gardens across the country for good reason: Squash is easy to grow and tastes great grilled, baked, roasted, boiled and in soups.You can also use a blend of cheeses, such as Cheddar and pepper jack. This casserole works well with anything from mild to extra sharp Cheddar, so use whatever type of Cheddar you prefer. Cook, stirring occasionally, until the zucchini and squash are tender and beginning to brown in some spots, about 10 minutes. This squash is one of our family favorites even the. Choose your cheese: Freshly grated Cheddar cheese tends to melt slightly better than bagged pre-shredded cheese, but this casserole will still be delicious whichever you choose. The bright yellow adds color to any plate, and the flavor pairs well with most any meat or fish entree.It's totally fine to use regular table salt, but cut the amount of salt in half if you do so. Mind the salt: This recipe calls for seasoning the squash with kosher salt, a favorite of many chefs and home cooks.Be sure to drain it very well so your casserole won't be watery. Place onion, peppers, and butter in the bottom of a 2-quart glass batter bowl or similar size microwave-safe dish. Drain the squash well: Before assembling the casserole, you'll briefly simmer the squash in salted water and then drain.Spread the slices on paper towel and salt both side. Simply wash the squash well before cooking-it's that easy! Tips for the Best Yellow Squash Casserole 29 Best Yellow Squash Recipes for Summer Bev's Sauteed Yellow Squash. You don't need to remove the seeds from yellow squash either, nor do you need to salt it before cooking. Harvesting: It all depends on the desired result. Like zucchini, yellow squash has a thin peel and becomes very tender when cooked, so there's no need to peel it. Thinning: Yellow squash usually spread and cover available space easily.As such, you should thin to the strongest single seedling of the 2 or 3 you planted in each group. It was no coincidence, either, that Engvall and Hudson Fasching, two players who raised the Islanders’ quickness quotient, made positive impacts during the regular season. It was no coincidence that the Islanders’ best line in the playoffs - Pierre Engvall, Brock Nelson and Kyle Palmieri - was the line that could best match Carolina’s speed. The Hurricanes’ blend of physicality and speed was too much to keep up with for the Islanders’ more plodding attack. They dispatched of the Islanders in six games in the first round, and are one win away from the conference finals. The Hurricanes had a similar statistical profile to the Islanders over the course of the regular season and play a defense-oriented game, but they do it with speed up and down their lineup. The Jets, the only other playoff team that was as one-dimensional as the Islanders were, lost in the first round and are reckoning with serious changes to the team’s core. That left them with a collective shrug of the shoulders on the power play for nearly the entire season. Getting the puck deep is not a particularly effective way to play at five-on-four, but the Islanders never found a way to skate into the offensive zone and set themselves up. It also helps explain why the Islanders were so awful on the power play. And over an 82-game regular season, it is harder to try to win that way every night than it is to face a team that tries to win that way every so often. Maybe that wore down the opposition, but it also meant the Isles worked harder than nearly any other team in the league to score a goal. That is all well and good, but the extreme to which the Islanders took it was problematic because it meant that to score just once required a heavy workload. This was a product of their strength as a team - winning battles, being hard below the hashes, wearing the opposition down. The Islanders struggled all season to generate scoring off of controlled entries, preferring to get the puck deep and forecheck. The reason behind that lack of offense is a lack of speed. Numerically, that comes in the form of offense. There is a noticeable gap between them and the top teams in the league. It took them until Game 82 to clinch a playoff berth. Including the postseason, the Islanders won 44 times and lost 44 times. Without the ability to consistently create separation on offense, the Islanders were forced to work harder than most for a lot of their scoring this season. It does not inherently preclude them from winning.īut they did not have the speed, the extra gear, that makes it just a little bit easier to find offense in the moments when you need it. There is virtue to the physical, defensive style the Islanders play. Watching the second round of the playoffs after watching the Islanders in the regular season and the first round is like renting a car with an eighth gear after driving around something that stops in seventh. It is that the roster they’ve built prioritizes physicality at the expense of speed - a necessary attribute to win four out of seven games, four times in a row, against the league’s best teams. The alarming thing about the Islanders, though, is not that they are physical. It is probably time to reevaluate this phrasing. The Devils are in the second round, though they could be eliminated in Game 5 against Carolina. The Islanders lost in the first round of the playoffs. The Islanders this season were purportedly hard to play against. SEE FOR DETAILS.“Hard to play against” in hockey tends to be code for “a team that hits hard.”
While I like the piano of the JP version, the electric guitar of the US track just fits too damn well with 90s Sonic. It looks like the folks at Sega were nice enough to release the original soundtrack of Sonic CD to us as a twentieth anniversary album. Same exact thing can be said about Wacky Workbench, down to "it remixes well with the JP tracks" (See: This). Beyond that, though, Tidal Tempest is a bop (then again the entire zone is flow as Hell, and meshes beautifully with the JP tracks: (See: this)). I’m really glad the 2011 CW Remake gives you the option to toggle between them. Cosmic Eternity > Sonic Boom (Ending) > You Can Do Anything > Sonic Boom (Opening) objectively correct rankings right here. JP's specifically, but US's is nice as well. US soundtrack has a few good tracks, and it's alright if you're judging it by its own merits, but when directly comparing it to the JP soundtrack there's no contest. On the American side, to keep up the theme of most famous first, opener Sonic Boom is probably one of the most famous songs in the series, even getting remixed around the time of Generations ( Crush 40 and Cash Cash). CD's soundtrack is so good it got me back into sonic after all these years. In conclusion, the choice between the JP/EU and US versions of the Sonic CD soundtrack is a matter of personal preference, and both versions have their own unique. Personally, I prefer the JPN soundtrack a lot more but the US intro theme is pretty great. Its just that while the JP/EU soundtrack is consistent, the US one. However, because of legal issues or something, I dont remember the details, they remade the entire soundtrack for the US localization. Check it out: on And for you Sonic CD fans, Metal Sonics theme has gotten a new. Collision Chaos (Present) is another good shuffle. The JP/EU and US versions of the Sonic CD soundtrack are both considered to be classic examples of video game music, and each has had a lasting impact on the video game industry. The soundtrack was a main selling point for the SEGA CD and Sonic CD took advantage of it. Palmtree Panic (Good Future) is a nice filler song for roleplaying a gameshow host. Quintessential Sonic CD and basically became the theme for Metal Sonic, but besides that the Present version is a good shuffle that remixes the game's main theme, which makes sense given that it was originally the last zone. I thought it was something like they wanted something exclusive to the US version of the game. Sonic CD (Original Videogame Soundtrack) US Version MP3 CD Rip by Spencer Nilsen, David Young, and Mark Crew. In this case, both tracks do it for me, demonstrating two very different moods in an excellent way.Apparently SEGA thought American audiences wanted something more atmospheric instead of the funky, sampling house beats the JP track usually had.Īnyway, you want standouts? On Japanese side, foremost Stardust Speedway (Bad Future). Sega of America felt the Japanese soundtrack was not 'extereme' and 'dude with a tude' enough to fit their portrayal of Sonic that they stuck with up until 1999. I especially like the part at 39 seconds which has a hint of desolation in it, hinting at the uncertain fate of the level itself. The Sega CD was powered by a Motorola 68000 CPU, the same as the Genesis, but clocked at 12.5. The American version has a harder, edgier feel which IMO is more fitting for the stage(a quartz mine), and the way the guitar carries the beat goes with the flow of the stage quite nicely. Though Sonic CD’s soundtrack stole the show, its glossy new animated intro was quick to turn heads. The JP version sounds wonderful, having an upbeat melody but with a soothing breakaway midway through the song which really makes it shine. This comparison is probably the most difficult in the game IMO. So rather than this being a poll for which song is better, is more of which do you personally prefer. While it was released after Sonic the Hedgehog 2, the games were developed in tandem, and as a result, have some notable differences between them the. Whereas the Japanese version of Sonic CD feels like it’s trying to get you to move your head to the beat, the US version will likely inspire more people to tap their feet. It's back.the age old debate which has split the Sonic fanbase for over a decade and a half, which soundtrack is better? There's no right answer to this, as it comes down to personal taste and perspective. Anything else I don't worry too much about, I don't generally put Risk level components on my cars during the season, as I always seem to get fined (just my luck).įor my "Development set" I disregard all risk levels and basically go for the highest base stats I can achieve, and where no base is available, I push max. Max increases the amount you can improve the part using your team, but this will take time. The higher the base, the better the component will be from the start. My order of priority for component stats is: Once I've built two parts of each type (restrictions and finances permitting) I go back and build the best "Risky" part I can find for each slot - I like to call this my "Development set". I usually build two of each car part - one with an Average component, the next with Average / Good. Hire the best pit crew you can, get rid of the naff ones, and set Eve Harding to Auto Manage. You could also go for Alex Barbosa, who also has 4.5* potential, but he'll likely cost you a break clause. The two of them allow you to balance your car part reliability / performance and get a relatively good boost (Kevin on Reliability, Eve on Performance). Eve has excellent performance, pitstops and concentration, while Kevin has excellent part fixes and good pit stops / chemistry. In my opinion, these two are the best two mechanics for an ERS startup team. Both start out about 3*, Kevin has 5* potential, Eve 4.5* potential. These two stayed with me from day 1, right until season 9 (and beyond had I not screwed up). Don't worry too much about potential, since you won't have a staff centre for a while yet. I usually hang onto him until the end of his contract (3 years), then look for any designers with running down contracts that might be interested, with similar stats.įor me, a good designer at this stage has at least 10 - 15 in as many stats as possible, and Average & Good known components, since it's likely you won't be able to afford to develop Great and onwards in your first few seasons. Also, he's usually unemployed, so no break clause. The first season you won't use his rear wing stat (shame), but you also won't use his front wing stat (yay). He'll set you back ~120k in wages and a 200k+ signing on fee, but his stats are worth it imo. Any of these can also fill the Reserve slot, but I don't always ditch Jose Domingo, purely because he's cheap and isn't horrendous if you're desperate.įirst few races, I stick with Faith Anthony and Andres Gomes - they can get some decent results if you manage their tyres and keep an eye on fuel - 2 - 3 stops per race and with a bit of luck you can get them both around p8 - 15. for a second driver I've used Ines Santa Ana, Sara Thomas, Lola Marsh in the past (all were unemployed when I hired them). I also don't worry too much about Pay Drivers to begin with - it's nice and cheap to have all 3 slots filled with Pay Drivers, but not always possible - bearing in mind if you start in ERS like I do, most drivers won't be interested in signing for you.įalko Engelhart is a god for startups if you can stomach his contract, and you can also grab Petra Schober if you're feeling brave enough to pay them both at once. Marketability is important, but as a general rule I don't ever go below 3 * drivers. Keep checking back on the list of drivers - new unemployed drivers pop up a couple of times a season, or when their contracts expire - this can be a great way to get cheap drivers (especially Pay drivers!) This seems to take forever from the beginning (maybe I'm missing something), but I scout all drivers without a team, followed by all ERS drivers. Sucks about the cash, but you just need to be more conservative on the HQ development. Low pressure - and the 3* car isn't a bad starting point. Following this I took a break from the game for a while, so memory is a little hazy - I've just started a new ERS team called Zakaros Motorsport, so I'll post any further amendments as I go.Īnyway, my first season in ERS (and a standard startup for me) is as follows: I played 9 seasons with my own ERS team (Viper Motorsport) in my first game, and got as far as WMC mid-table and then got carried away upgrading the HQ and got screwed with votes for extra races (16 in a season with < 20mil to spend after upgrades = doh!). |
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